Overwatch Play Of The Game Is Still Broken, Fixes ETA Still Unknown



Overwatch's highly sharable slick Play of the Game has been sitting in the US Patent and Trademark Office since 2016. We started establishing the Overwatch cinematic look in the trailer that announced the game at BlizzCon 2014,” begins Jeff Chamberlain, VFX Supervisor at Blizzard. Under PACG tournament rules, head coaches can't interact with players during gameplay, but Johnson provided guidance during the breaks between each round.

As you might imagine, there are a ton of variables that are considered when choosing Play of the Game, from the obvious stuff like damage and kills, through to support plays such as healing. The patent filing dives into deep detail over the Play of the Game choice, which is based on several criteria covering several POTG categories.

While showing a clip of the support play actually executing their part of the play, such as a Mercy boosting a hero, might not be ideal, Blizzard could add a note that added who assisted the play at the bottom of the screen - or even highlight the heroes involved with part of their highlight intro shown alongside the person who delivered the final blows.

But you can use Guardian Angel to flit back and forth between teammates, too quickly for enemies to lock on. Zip over to and pump her full of health, then fly over to turret Bastion and amplify his already massive damage, then zoom up to Widowmaker's safe perch to escape the enemy Doomfist you heard charging up behind you.

And ‘tracing or highlighting the path of the bullet' is something that's already existing in a lot of (sniping) games, I'd be surprised if it could get patented just because it's in a multiplayer match replay” and not just a single player kill replay”.

Just today , Kaplan asked players to keep sending him clips of their disappointing Play of the Game moments, so that the team can continue figuring out what works and what doesn't. As it stands, many Play of the Games tend to be a massive kill streak, or a support doing a whole lot of saving and healing (Mercy for example, features often if she gets a mass revive).

Overwatch , Blizzard's popular new 6-on-6 shooter, includes a play of the game” feature that highlights a key moment—usually a sweet multi-kill or a nice save—at the end of each match. In addition, certain factors may be weighted higher than others due to drastically increasing the difficulty of the shots, such as shots where the player, the enemy, or both are airborne.

Also, to blow my own trumpet, back in beta I pulled off a 5 kill ultimate with Genji defending a point (would have been six but someone stole the last kill :( ). Made for actually quite an exciting replay with me bouncing through the enemy team hacking and slashing.

Overwatch ‘s Play Of The Game is part of what makes the experience so much fun. The game server then selects a play of the game category and determines the top aggregated score for that category. Hamilton revealed that the team wanted everyone to have this awesome social moment at the end of a match where all the players can watch this one epic thing that happened.

For this category, the game will be looking at factors like movement speed, the distance at which the attack occurred, whether or not the attack was a headshot, and if the victim of the attack was in the air at Hammond Tutorial the time, etc. I really like the idea of a highlight replay system and it'd be nice if we see them in more games to come.

For example, the category may include a "high score" category that is based on the number of kills or total damage caused by the event, a "life saver" category that is based on damage prevented to teammates, amount of healing done to teammates, or number of teammates whose life was saved by the event, a "sharpshooter" category that is based on difficulty of the shot (distance, whether one or more involved characters are airborne, whether a headshot was performed, and so forth), a "shutdown" category that is based on whether one player prevents another player from completing an important action, and so on. Thus, at the end of the pass, each event is given a score for each of the play of the game categories.

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